Define your project settings

We need a little more information besides knowing which scenes are present in your project, and which layers are dynamic and in what way. We also need to know some general project settings. This section will allow you to set these correctly for your specific project. This consists of two possible settings - and can be done at any time before the finalization step.

Part 1 is configuring a still/poster
Part 2 is configuring the audio

Configuring a thumbnail or animated thumbnail (gif):

A thumbnail or animated thumbnail is a simpler version of your video that we use to show in places where we cannot show video and to get people to browse to the actual video (like in an email campaign), or what we show when the users' internet is currently not fast enough to immediately show the video - usually, we show this image until the video is loaded and various platforms on which we show your video require a still to be in place. 

Depending on your use case, a thumbnail can be a single image, multiple images, a moving gif, or multiple gifs.

You set your thumbnail by selecting a composition from your Storyteq Timeline through the thumbnail section of the Storyteq Extension. This will create a thumbnail specific copy of that composition in which you can set your in/out points, and possibly add thumbnail specific elements like a play button overlay. Depending on whether you set the in/points to show only one frame or multiple frames we render the thumbnail as an image or as a gif automatically. 

If your setup requires multiple thumbnails, for example when you have multiple aspect ratios you may need a thumbnail for each aspect ratio, you can follow the steps above for the first step, click on “add another thumbnail” and do this again until you have all required thumbnails. In the case of multiple thumbnails, the Storyteq Extension will ask you when to show which thumbnail just like with modules.

Configuring project audio:

Normally we render audio straight from your project. This usually works, but there are moments when a little more configuration is in order. There are four options for audio configuration:

1. Audio rendered from After Effects (default).
This option will render the audio from your scenes in AE and stitch the audio together seamlessly.

2. Audio rendered from After Effects with background track
This option does the same as option 1 but adds a background track - for example a music track. This is helpful if your scenes are modular and not all modules have the same length for example. This would make your music track skip a part when rendered straight from AE, and therefore we allow you to upload your background track separately. You can set a fadeout at the end, and select the length of the fadeout.

When using this method, make sure to turn off any background music or other sounds that should be in the background track from within After Effects.

3. Pre-rendered audio
You may not have the final audio present in AE, and rather have it as a separate file. You can choose your final audio file here. 

Note that all audio tracks need to be completed. All audio you hear in the final video will come from one of these files.Also note that this only works if your audio is always the same. If it should change, please go to option 4.

4. Multiple pre-rendered audio files
You may not have your final audio in AE, but rather as separate files with the option to change the audio depending on dynamic rules. This option allows you to choose multiple final audio files here, and set up dynamic rules for when to use which audiotrack. Note that all audio tracks need to be completed. All audio you hear in the final video will come from one of these files.

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